Edit: Okay, here’s the small version. Larger version beneath the read more.
Month: January 2017
Note on Graphical Assets
I just wanted to make a note that the graphical assets of Dungeon Diver while it’s in development are not indicative of the final graphics or style we may be going with. Right now we’re mostly using free assets off of the Unity Asset Store just so that we can more easily visualize what we’re doing, as neither of us are artists to any decent degree.
Some assets (such as the menu stuff that I haven’t showed off yet) are more likely to be final however.
Just something to keep in mind as more things get shown off! 😀
First Pass of Design Document Complete!
We completed the first pass of our design document today! We have basic information of all of our systems, along with gameplay, npcs, and more.
The entire thing is 18 pages long. Now we begin doing our second pass and detailing, along with starting separate documents to details specific things such as equipment, abilities, and such.
I’ve also gone ahead and added a link to our Trello board for Dungeon Diver within the Projects menu drop down, in case people want to keep an eye on our progress through there as well.
Yay! Camera Animations Done!
I was having an issue moving the camera around and rotating it at set points.
I got it fixed today! I really want to show off the menu to you guys, but I want to get it more done and polished first. 😀
A Small Preview
I’ve been using some free Unity Assets to get started on menu stuff
Say Hello to μ
Alright, here it is. We’re getting this thing up and running! For those not in the know, I’m Uriah. And with my partner in crime, Mark, we’ve started up a little initiative titled μ Gaming. Yes, that’s right, μ. As in Mu. As in Mark & Uriah. Haha.
Anyway, we’ve decided to keep a little devblog in addition to our documents and boards in order to keep us motivated and on track. If you’re here, thanks for stopping by. Hopefully this weekend I can show off some progress I’ve been making on the main menu.